State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2021

France's Top 5 Boxing Games Show Varied Q4 2020 Performance

A Sensor Tower analysis of the top 5 boxing games on the unified platform in France for Q4 2020 reveals diverse trends in downloads, revenue, and weekly active users.

France's Top 5 Boxing Games Show Varied Q4 2020 Performance

As the final bell rang on the fourth quarter of 2020, the top boxing games on the unified platform in France displayed a mixed bag of performances. Data from Sensor Tower provides a clear view of how these games fared during this period.

Boxing Star by FourThirtyThree Inc. experienced fluctuating revenues, starting the quarter with approximately $3.9K and peaking at $6.4K before closing the year at around $3.4K. Downloads began at 2.6K and peaked at 3.8K, followed by a downtrend to 2.4K. Weekly active users mirrored this trend, initially at 13K, reaching a high of 15K, and ending at 11K.

Electronic Arts' EA SPORTS™ UFC® saw its revenue start at a modest $468, peak at $1.9K, and close the quarter at $732. Downloads for the game were more consistent, kicking off at 2.5K, hitting a high of 4.7K, and ending at 4.3K. The weekly active users started at 11.7K, spiked at 14.5K, and concluded at 14.1K.

Vivid Games S.A.'s Real Boxing 2 also had an eventful quarter, with revenue starting at $623, reaching over $1K, and dipping to $348 by the year's end. Downloads saw a high of 7.6K in mid-October but dropped significantly to 2.6K by the end of December. Weekly active users showed a similar pattern, starting at 9.7K, peaking at 10.6K, and dropping to 4.7K.

Reliance Games' WWE Mayhem had revenues beginning at $635, dropping to $318, and bouncing back to $551. The game's downloads started at 881, peaked at 1.3K, and ended at 1.1K. Weekly active users ranged from 3.1K to 3.5K, ending the quarter at 3.1K.

Finally, The Topps Company, Inc.'s Topps® WWE SLAM: Card Trader had a revenue that began at $230, saw an impressive spike to $1.1K in early December, and ended at $554. Downloads were minimal, with the highest number being 19 in early October and zero in late November and early December. Weekly active users hovered around the low hundreds, beginning at 101 and closing at 77.

For more detailed insights and an in-depth analysis, Sensor Tower's full suite of tools offers a comprehensive look at the app market performance.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021